Tag: Kosiba

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  • Kosiba

    Kosiba is one of the larger settlements in [[Zhindizhar]], located on the [[Sirrah River]] part-way up the Singing Canyon. A complex maze of hanging bridges and stairways connect the facades of houses carved elegantly into the canyon walls. Atop the …

  • Canyoncrown

    The uppermost district of [[Kosiba]] situated atop the walls of the Singing Canyon. Here stands a series of clay brick buildings, and a shifting tent city home to travelling [[Ouduon]] herdsmen. Fields and orchards sprawl out from here, irrigated by a …

  • Genieswatch

    Four squat stone towers keep watch over the surrounding canyon lands for marauding bandits or gnolls. Each is carved around the base with images of watchful geniekind (djinn, marid, shaitan, and efreet) and is painted in stripes in the colour of its genie …

  • Herdrest

    The local temple to [[Stilafar]], the ram-headed god of herding, hunting caravans, and family.The temple complex is a squat stone building with four domes at the corners, surrounded by several smaller buildings (including storehouses, a hospital, and an …

  • Bridgewatch

    One of the small [[Zephyr Guard]] guardposts scattered throughout [[Kosiba]], Bridgewatch is located on the underside of the north bridge, with windows that overlook much of the cluttered mess of Kosiba. This is the chosen base of operations for the …

  • Far Winds

    Near the north bridge, and perched against the canyon wall is a series of tents with an open plaza overlooking [[Kosiba]]. This pesh and coffee house is run by the spirited Farwind gnome family [an appellation for purely marketing purposes]. Customers …

  • West Wall Markets

    The primary marketplace for travelling tradesmen, the west wall markets is a large plaza in western canyon crown. The five-sided, stadium-like building has three stepped floors surrounding a central area of stalls and pens for animals. The first floor is …

  • Camelsore Inn

    A large portion of the [[West Wall Markets]] is home to the Camelsore Inn, a multi-story rest-stop for travellers from all over. The inn is run by Kara Jackson, the daughter of Jack Sandsword, a former adventurer from northern lands who constructed the …

  • Lower Kosiba

    The Lower district tends to hold the more industrial sections of [[Kosiba]]. Elemental driven cranes and elevators at the north end move goods from the docks to the surface and back again, and special zig-zagging stairs, sometimes external, sometimes …

  • Ringing Arcade

    A deep arcade within the lower section of [[Kosiba]]'s west wall that smells faintly of smoke and rings with the sounds of hammer and anvil. Here work the majority of the cities smiths, jewellers, and glassblowers. Despite the lack of ventilation, the …

  • Forgehammer's

    The workplace of *Alduin Forgehammer*, a dwarven immigrant who has made Kosiba his home for near four decades. Alduin is a tanned, balding dwarf of typical stout build with a square reddish-brown beard. He is assisted by his daughter (*Mara*) and a nephew …

  • Zhell's Glassworks

    The aged *Zhell al-Umain* makes the finest glassworks in the city, and people argue whether his cousin *Barla* ([[Captured Breaths]]) uses his works exclusively due to the family connection, or whether his is the only glass sufficiently strong to contain …

  • Citycarver Halls

    Few people in Kosiba garner as much respect from its citizens as the *Citycarver* clan of dwarves. The clan – once known as the Bronzeskins – was invited to the fledgling settlement when it was simply a clifftop dwelling by a Zhenasi mystic now known as …

  • Upper Kosiba

    The Upper District of Kosiba is the location of the more high-end residences of the city, as well as higher end stores and services. As the higher walls get more sunlight than the lower districts (which typically only get midday sun, the upper district is …

  • Perfumed Arcade

    Towards the upper section of the east wall is the perfumed arcade, named after the fine perfumeries within. Here merchants sell fine clothes, perfumes, jewellery, art, and silks. Among the stores are spas and henna artists and a number of restaurants …

  • Keliya's Fine Kaftans

    The store of the matronly *Keliya al-Souk* offers finely tailored clothes. Keliya owns several dye-works in the lower portions of the city and her wares come in a range of colours, displayed elegantly by herself and her seven daughters and sons. Like many …

  • The Orchid's Sigh

    This pleasantly scented store is one of the most original perfumeries of [[Kosiba]]. Run by husband and wife couple *Namir* and *Sul al-Tamir*, the small pleasant store offers liqueurs and hors d’eurves also. Sul largely runs the store, but is quick to …

  • Dune Riders

    Known for the finest leathers in the city, here half-elf *Izem Barsoum* sells the fine leathers his staff make in the [[Dun Arcade]]. Izem personally developed particular means of dying leathers, and his clothes and armours are most often the light …

  • Captured Breaths

    *Barla al-Umain* practices the art of making potions the traditional Zhen way, in gaseous, rather than liquid form. Pleasant aromas waft about the shop, and the walls are crowded with fine glass vials with raised symbols on the front relating the contents …

  • Sigils of the Sands

    Run by the beautiful *Varsi il-Lawa*, sigils of the sands contains a number of young scribes at desks, with many shelves of scrolls beyond. Varsi’s scribes copy texts for customers, and sell copies of available texts (mostly histories or genealogies) as …

  • Middle Kosiba

    Middle Kosiba is a mixture of residential and commercial use. Middle Kosiba locations: [[The Oasis Trail]] - desert guides and maps [[The Gilded Vault]] - Temple of Amanur [[Omar's Outfitters]] - general store [[Bazaar of Books]] - book store [[ …

  • The Oasis Trail

    A mixed coffee house and map store, The Oasis Trail is run by the lame *Idris al-Khar*, a tall, bald man with a number of fine canes – which he collects. Idris acts as a go-between for guides and caravan guards, and those looking to hire them, and often …

  • Asweya's Curios

    Curios imported by brothers *Mala* and *Kundi Asweya* from Zenji groups to the southeast and south. Typically one brother is absent, on trade and retrieval journeys to *Segoua*, *[[Orrero]]* and *Nebez* to the southwest. The brothers specialise in the …

  • Bentbow

    The Bentbow elves makes the best bows and arrows in [[Kosiba]], and have a reasonable range of other ranged weaponry. The three elves are a family, though the parents (*Beku* and *Ferenji*) look identical in age to their child (*Melial*). All three are …

  • The Gilded Vault

    The front of the local temple to Amanur is painted gold, and bears ornate scrollwork, but no imagery of the god. Inside, the great arched vault is faced with white marble and polished cedar, and lit with flaming, scented braziers. Deep within the vaults, …

  • Omar's Outfitters

    Adjoining coffee house and warehouse, run from a large comfortable chair by large, and boisterous former adventurer *Omar al-Demine*. Gear of all kinds can be found within the warehouse’s precarious stacks, seized at order by Omar’s obedient staff. Omar …

  • Bazaar of Books

    This store appears much like a library, and the walls are decorated with old maps and sketches of local flora and fauna. The proprietor, *Mendiv al-Souk* sells magic scrolls and a range of books from many locations. In protected glass cases, Mendiv has …

  • The Canyon's Song

    Run by the aging pre-eminent musician of [[Kosiba]], *Keshter Al-Meruin*, the store is often closed and Keshter is out playing music in the streets (prospective clients typically make arrangements with him to be at the store at a particular time later or …

  • Lady Sirrah

    A great bronze statue faces upriver, of a four-armed woman whose legs disappear into the churning Sirrah River. It is customary among sailors to touch her outstretched hands, or to place flowers or silks about them when leaving the city. Clever pilots …

  • Riverstay Inn

    This resthouse consists of several stories with associated small docks and open stone hangars of various size below and a wooden verandah jutting from the [[Kosiba]] cliff wall. The inn is run by *Atara al-Souk*, a boisterous fisherwoman known for her …

  • The Four Families of Kosiba

    Four families control the trade in [[Kosiba]], and the patriarchs and matriarchs of these clans form a council (along with a representative of the [[Zephyr Guard | Zephyr Guard]], and the churches of Stilafar, Szcherezade, and Amanur) that organises the …

  • Desert Haze

    Collection of semi-permanent tents that is one of [[Kosiba]]’s primary pesh and tobacco dens, and contains places for travelers to stay. The Desert Haze is run by Fiffara Hazeleye, a friendly gnome who arranges food, drink, company, and other creature …

  • Kosiban Crystal Lanterns

    Large, unevenly faceted salt crystals can be found growing in spires in the [[Sabkha Khattar]]. Kosibans have special techniques that create glowing lanterns that light the Singing Canyon. These crystals tend to be activated by touch, and are generally …

  • The Deep Cells

    One of the two primary slaveholds owned by the il-Bakra family, the deep cells is located deep within the cliff walls of the [[Lower Kosiba]]. Within are a series of simple cells with communal living areas for slaves from neighbouring kingdoms, and those …

  • The High Cells

    One of the two primary slaveholds owned by the [[The Four Families of Kosiba | il-Bakra]] family, the high cells is located toward the outer areas of [[Canyoncrown]] near [[Genieswatch | the Shaitan Tower]]. Within is a large yard and a series of simple …

  • Dun Arcade

    Deep in the western wall of the[[Lower Kosiba | lower district]] is the Dun Arcade, where all of Kosiba's fouler trades are carried out. The arcade is set with deeper drains than elsewhere, and regular Zhenasi smoketraps, but the arcade still carries a …

  • Greenfingers

    Amongst the stenches of the [[Dun Arcade]] is the home and laboratory of *Gensle Greenfingers*, a Gnomish alchemist. Greenfingers is not well-liked, as unless he can gain something from people he interacts with, he has little time for people. Greenfingers …

  • Outlook

    One of [[Kosiba]]'s premier restaurants, Outlook has fine food, service and a grand location, including an open balcony and large windows that look out from high on the west canyon wall. But it is the windows inside the restaurant that are the talking …

  • Sunset Lodge

    High on the eastern wall is a lodge front painted a warm red and draped in crimson shades. This comfortable lodge and cafe is run by the Peswara family, Hamaradin followers of Sarenrae, who keep a small chapel within open to those who wish to pay …

  • Shadow Plaza

    Aloft in the northern section of [[Kosiba]], in the cool shadow of the north bridge, this plaza is draped in flowering and fruiting vines. The Plaza is something of a local park for Kosibans, and is favourite meeting place for those looking to tryst, or …

  • Hanging Markets

    Aloft throughout [[Kosiba | Kosiba]], are the Hanging Markets, a shifting series of souks and plazas on platforms strung between the council walls. It is well known that the markets are at least held up partially by magic, as the structures, chains, and …

  • Flinthall

    Named for the Flinteye family of dwarves that carved and largely still own these halls, Flinthall is a neighbourhood for many of Kosiba's free labourers, particularly dock and warehouse workers. The hall is located in [[Lower Kosiba]] on the eastern wall …

  • Understair

    Much of Kosiba's traffic, passes through Kallidh's Descent, a great pair of switchback steps that descend between the bridges. In and around the descent is the neighbourhood of Understair, home to many of the merchants of the hanging markets. Although the …

  • The Tablelands

    The lands atop the Singing Canyon are known as the tablelands, a maze of weathered stone stacks and smaller gorges falling away to the sand dunes of the north. Here and there aquifers well up from below, and waterholes form in dry watercourses. During the …

  • Meshuan's

    *Meshuan* is a wiry elf who runs a stall of smoked foods. His temporary stall (Meshuan often goes hunting to find his own sources) sells a wide variety of smoked foods, from the meats of dangerous magical beasts to Singing River tilapia. The shops biggest …

  • Food in Kosiba

    The people of Zhindizhar typically eat spiced meals, and snack regularly from food stalls. Meat is often salted or marinated. "Food":http://www.d20pfsrd.com/equipment---final/goods-and-services/hunting-camping-survival-gear#table-food-drink is an …

  • Fountains of Kosiba

    [[Kosiba]] is watered by a series of fountains that run hidden through the canyon walls. Bound and manipulated by Zhenasi elemental magic in ages past, the water is drawn from the [[Sirrah River | Sirrah River]] up the canyon walls to emerge in a series …

  • Machinist crossbows

    Located in [[Canyoncrown]] Machinist crossbows is a squat clay building with a small courtyard bearing target dummies. 'Machinist' himself is a craftsman from the bronze kingdom of Zivier, and constructs fine crossbows. In addition to these, he constructs …

  • Prester's

    Prester's is a fine restaurant run by the affable Prester, a tall thin man with dark eyes and white hair. Prester is among the finest gourmand's in the city, and his restaurant is known for both unusual elements (including far flung ingredients and …

  • Canvascrown

    Located atop the east wall, Canvascrown, or the Canvas and Crown is a sprawling inn built amongst the crumbling clay walls of an old neighbourhood. The central taphouse is in the best condition, a squat, three story square clay building, and a shifting …

  • Four Ales

    The heavy wooden door that marks this tavern near the [[Ringing Arcade | Ringing Arcade]] shows four quartered steins of ale. The dimly lit hall is the major meeting place for the dwarves of Kosiba, and is full of low, sturdy wooden tables. The tavern …

  • Hall of 1,000 Rugs

    The Hall of 1,000 Rugs is a large, well-lit warehouse in [[Middle Kosiba | Middle Kosiba]], whose walls and floor and crowded with rugs, carpets, tapestries, cushions, and pillows of all kinds. The hall is owned by the Guild of Weavers, whose independent …

  • The Citadel

    The Citadel is located in the southwest of [[Canyoncrown | Canyoncrawn]], near the Efreeti [[Genieswatch | Genieswatch Tower]]. The tavern appears to be a converted farmstead, with several clay brick buildings and a small goatfold. The surrounding area is …

  • Evan Stonesthrow

    Evan's family have long been travelers and traders, and he is known for being and affable, generous traders, who specialises in exotic fruits, spices, and foodstuffs., and occasionally animals