Tag: Zhindizhar

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  • Kosiba

    Kosiba is one of the larger settlements in [[Zhindizhar]], located on the [[Sirrah River]] part-way up the Singing Canyon. A complex maze of hanging bridges and stairways connect the facades of houses carved elegantly into the canyon walls. Atop the …

  • Ouduon

    Ouduon are a group of nomadic pastoralists (raising camels, cattle, sheep, goats) and are organised in genealogically related ‘tribes/clans’. Oudua is a catch-all term for the lands that the Ouduon occupy, stretching along much of the south coast of the …

  • Sabkha Khattar

    The Sabkha Khattar is a great salt flat that stretches out in the deserts west and north of [[Kosiba]] The salts are largely white, but in places the salt naturally forms in reds, blues, or purples. In places, the salt forms short faceted crystal spires …

  • Zhindizhar

    Zhindizhar is the name of both a kingdom famed for binders of elemtal magic and the city that is its capital. Zhindizhar is colourful and motile, a city that that does not sprawl, but towers, strung with fluttering pennants and moving/rotating parts. The …

  • Sand Skiffs

    Sand skiffs are low, barge-like catamarans with triangular sails. Skiffs are pulled by camels, or powered by the hot desert winds. The [[Zhenasi]], many of whom have genie blood flowing in their veins have special wind magics that can power these craft …

  • Leshua

    A small island of vegetation grows amid the blinding white expanse of the [[Sabkha Khattar|Sabkha]]. Around a house-sized green-blue pool is a field of long, reed-like grasses, and a copse of acacia and olive trees. Finches chirp among the palms and dates …

  • Sirrah River

    Wending its way north from the [[Atalan Mountains]] is the [[Sirrah River]]. The Sirrah is one of the major arteries of trade for [[Zhindizhar]], supplying the capital from goods brought in from [[Kosiba]] by skiff and barge. The river carves its way …

  • Whitestair

    Whitestair is a small trade outpost deep in the narrow upriver of the SInging Canyon, consisting of a small wooden jetty and a canyontop settlement linked by a set of precarious, white-painted cut steps. The jetty is small, as only small boats can …

  • Zephyr Guard

    The city guard of [[Zhindizhar]] and its satellite settlements are known as the Zephyr Guard. Drawn from a diverse array of classes, groups and professions, the Zephyr Guard are known for their skill at arms and expertise. Due to their training, …

  • The Tablelands

    The lands atop the Singing Canyon are known as the tablelands, a maze of weathered stone stacks and smaller gorges falling away to the sand dunes of the north. Here and there aquifers well up from below, and waterholes form in dry watercourses. During the …

  • Hundred Hospitalers

    Known simply as 'the Hundred' or 'the Hospitalers', this is an order devoted to protecting desert travelers. The Hundred are based out of [[Zhindizhar | Zhindizhar]] city in the Great Hospital of Kef-te. Something of an informal knightly order, the …

  • Religion in Zhindizhar

    Religion in Zhindizhar is a mixture of the traditional animism of the Ouduon, with the more formalised deific religions practiced by later settlers to the area. Trade has brought foreign philosophies, ideals, and deities to the area. Although most Zhenasi …