Tag: shops

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  • Forgehammer's

    The workplace of *Alduin Forgehammer*, a dwarven immigrant who has made Kosiba his home for near four decades. Alduin is a tanned, balding dwarf of typical stout build with a square reddish-brown beard. He is assisted by his daughter (*Mara*) and a nephew …

  • Zhell's Glassworks

    The aged *Zhell al-Umain* makes the finest glassworks in the city, and people argue whether his cousin *Barla* ([[Captured Breaths]]) uses his works exclusively due to the family connection, or whether his is the only glass sufficiently strong to contain …

  • Perfumed Arcade

    Towards the upper section of the east wall is the perfumed arcade, named after the fine perfumeries within. Here merchants sell fine clothes, perfumes, jewellery, art, and silks. Among the stores are spas and henna artists and a number of restaurants …

  • Keliya's Fine Kaftans

    The store of the matronly *Keliya al-Souk* offers finely tailored clothes. Keliya owns several dye-works in the lower portions of the city and her wares come in a range of colours, displayed elegantly by herself and her seven daughters and sons. Like many …

  • The Orchid's Sigh

    This pleasantly scented store is one of the most original perfumeries of [[Kosiba]]. Run by husband and wife couple *Namir* and *Sul al-Tamir*, the small pleasant store offers liqueurs and hors d’eurves also. Sul largely runs the store, but is quick to …

  • Dune Riders

    Known for the finest leathers in the city, here half-elf *Izem Barsoum* sells the fine leathers his staff make in the [[Dun Arcade]]. Izem personally developed particular means of dying leathers, and his clothes and armours are most often the light …

  • Captured Breaths

    *Barla al-Umain* practices the art of making potions the traditional Zhen way, in gaseous, rather than liquid form. Pleasant aromas waft about the shop, and the walls are crowded with fine glass vials with raised symbols on the front relating the contents …

  • Sigils of the Sands

    Run by the beautiful *Varsi il-Lawa*, sigils of the sands contains a number of young scribes at desks, with many shelves of scrolls beyond. Varsi’s scribes copy texts for customers, and sell copies of available texts (mostly histories or genealogies) as …

  • The Oasis Trail

    A mixed coffee house and map store, The Oasis Trail is run by the lame *Idris al-Khar*, a tall, bald man with a number of fine canes – which he collects. Idris acts as a go-between for guides and caravan guards, and those looking to hire them, and often …

  • Bentbow

    The Bentbow elves makes the best bows and arrows in [[Kosiba]], and have a reasonable range of other ranged weaponry. The three elves are a family, though the parents (*Beku* and *Ferenji*) look identical in age to their child (*Melial*). All three are …

  • Omar's Outfitters

    Adjoining coffee house and warehouse, run from a large comfortable chair by large, and boisterous former adventurer *Omar al-Demine*. Gear of all kinds can be found within the warehouse’s precarious stacks, seized at order by Omar’s obedient staff. Omar …

  • Bazaar of Books

    This store appears much like a library, and the walls are decorated with old maps and sketches of local flora and fauna. The proprietor, *Mendiv al-Souk* sells magic scrolls and a range of books from many locations. In protected glass cases, Mendiv has …

  • The Canyon's Song

    Run by the aging pre-eminent musician of [[Kosiba]], *Keshter Al-Meruin*, the store is often closed and Keshter is out playing music in the streets (prospective clients typically make arrangements with him to be at the store at a particular time later or …

  • Greenfingers

    Amongst the stenches of the [[Dun Arcade]] is the home and laboratory of *Gensle Greenfingers*, a Gnomish alchemist. Greenfingers is not well-liked, as unless he can gain something from people he interacts with, he has little time for people. Greenfingers …

  • Meshuan's

    *Meshuan* is a wiry elf who runs a stall of smoked foods. His temporary stall (Meshuan often goes hunting to find his own sources) sells a wide variety of smoked foods, from the meats of dangerous magical beasts to Singing River tilapia. The shops biggest …

  • Machinist crossbows

    Located in [[Canyoncrown]] Machinist crossbows is a squat clay building with a small courtyard bearing target dummies. 'Machinist' himself is a craftsman from the bronze kingdom of Zivier, and constructs fine crossbows. In addition to these, he constructs …

  • Hall of 1,000 Rugs

    The Hall of 1,000 Rugs is a large, well-lit warehouse in [[Middle Kosiba | Middle Kosiba]], whose walls and floor and crowded with rugs, carpets, tapestries, cushions, and pillows of all kinds. The hall is owned by the Guild of Weavers, whose independent …

  • Crystal Arcade

    A crooked, crystal-lit arcade that is one of the foot routes to the [[Hanging Markets | Hanging Markets]], the Crystal Arcade is named for sellers of crystal lamps and lanterns. The merchants here sell good food, coffee, and other goods. The arcade is a …

  • Crystal Arcane

    An open corner of the [[Crystal Arcade | Crystal Arcade]] separated by hanging curtains, Crystal Arcane is a cafe frequented by young arcanists. Its clientele enforces an 'arcanists only' rule, that its proprietor largely ignores. Run by disinterested, …